PhysHand: A Hand Simulation Model with Physiological Geometry, Physical Deformation, and Accurate Contact Handling
Mingyang Sun, Dongliang Kou, Ruisheng Yuan, Dingkang Yang, Peng Zhai,, Xiao Zhao, Yang Jiang, Xiong Li, Jingchen Li, Lihua Zhang

TL;DR
PhysHand is a comprehensive hand simulation model that improves realism in virtual interactions by combining physiological geometry, physics-based deformation, and precise contact handling, leading to more authentic hand-object interactions.
Contribution
It introduces a layered mesh geometry, a constraint-based dynamics framework, and an SDF-based contact method, advancing realism and accuracy in hand simulation for virtual environments.
Findings
Enhanced deformation realism and contact accuracy
Significant reduction in penetration depth and frequency
Outperforms existing methods in physical plausibility
Abstract
In virtual Hand-Object Interaction (HOI) scenarios, the authenticity of the hand's deformation is important to immersive experience, such as natural manipulation or tactile feedback. Unrealistic deformation arises from simplified hand geometry, neglect of the different physics attributes of the hand, and penetration due to imprecise contact handling. To address these problems, we propose PhysHand, a novel hand simulation model, which enhances the realism of deformation in HOI. First, we construct a physiologically plausible geometry, a layered mesh with a "skin-flesh-skeleton" structure. Second, to satisfy the distinct physics features of different soft tissues, a constraint-based dynamics framework is adopted with carefully designed layer-corresponding constraints to maintain flesh attached and skin smooth. Finally, we employ an SDF-based method to eliminate the penetration caused by…
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Taxonomy
TopicsMuscle activation and electromyography studies · Hand Gesture Recognition Systems · Ergonomics and Musculoskeletal Disorders
