Rating Players of Counter-Strike: Global Offensive Based on Plus/Minus value
Hongyu Xu, Sarat Moka

TL;DR
This paper introduces a new player rating system for CS:GO that evaluates both direct and indirect contributions to match outcomes using statistical models, aiming for fairer team assessments.
Contribution
A novel rating mechanism that incorporates indirect contributions and match impact, improving upon existing individual-focused metrics like Rating 2.0.
Findings
The new rating correlates better with team success.
Players with higher indirect contributions are identified.
The system offers a fairer assessment of player impact.
Abstract
We propose a player rating mechanism for Counter-Strike: Global Offensive (CS ), a popular e-sport, by analyzing players' Plus/Minus values. The Plus/Minus value represents the average point difference between a player's team and the opponent's team across all matches the player has participated in. Using models such as regularized linear regression, logistic regression, and Bayesian linear models, we examine the relationship between player participation and team point differences. The most commonly used metric in the CS community is "Rating 2.0," which focuses solely on individual performance and does not account for indirect contributions to team success. Our approach introduces a new rating system that evaluates both direct and indirect contributions of players, prioritizing those who make a tangible impact on match outcomes rather than those with the highest individual scores. This…
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Taxonomy
TopicsDefense, Military, and Policy Studies
