Efficient Scene Appearance Aggregation for Level-of-Detail Rendering
Yang Zhou, Tao Huang, Ravi Ramamoorthi, Pradeep Sen, Ling-Qi Yan

TL;DR
This paper introduces a novel volumetric representation called ABSDF for efficient, high-quality level-of-detail rendering of complex 3D scenes, capturing intricate appearance details while reducing computational costs.
Contribution
It presents a new aggregated appearance model with a closed-form factorization that efficiently summarizes scene appearance for LOD rendering, outperforming existing methods.
Findings
Achieves higher quality appearance reproduction than previous scene filtering methods.
Memory and rendering costs are independent of scene complexity.
Provides an efficient pipeline for LoD generation and rendering.
Abstract
Creating an appearance-preserving level-of-detail (LoD) representation for arbitrary 3D scenes is a challenging problem. The appearance of a scene is an intricate combination of both geometry and material models, and is further complicated by correlation due to the spatial configuration of scene elements. We present a novel volumetric representation for the aggregated appearance of complex scenes and an efficient pipeline for LoD generation and rendering. The core of our representation is the Aggregated Bidirectional Scattering Distribution Function (ABSDF) that summarizes the far-field appearance of all surfaces inside a voxel. We propose a closed-form factorization of the ABSDF that accounts for spatially varying and orientation-varying material parameters. We tackle the challenge of capturing the correlation existing locally within a voxel and globally across different parts of the…
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Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
