Subsidy design for better social outcomes
Maria-Florina Balcan, Matteo Pozzi, Dravyansh Sharma

TL;DR
This paper explores subsidy design in multiagent systems to improve social outcomes, demonstrating computational hardness of optimal solutions and proposing data-driven methods for effective subsidy learning in repeated and online game settings.
Contribution
It introduces a formal analysis of subsidy optimization challenges and proposes provably good learning algorithms for subsidy allocation in repeated and online games.
Findings
Optimal subsidy design is computationally hard.
Data-driven approaches can learn effective subsidies.
No-regret learning algorithms work under mild assumptions.
Abstract
Overcoming the impact of selfish behavior of rational players in multiagent systems is a fundamental problem in game theory. Without any intervention from a central agent, strategic users take actions in order to maximize their personal utility, which can lead to extremely inefficient overall system performance, often indicated by a high Price of Anarchy. Recent work (Lin et al. 2021) investigated and formalized yet another undesirable behavior of rational agents, that of avoiding freely available information about the game for selfish reasons, leading to worse social outcomes. A central planner can significantly mitigate these issues by injecting a subsidy to reduce certain costs associated with the system and obtain net gains in the system performance. Crucially, the planner needs to determine how to allocate this subsidy effectively. We formally show that designing subsidies that…
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Taxonomy
TopicsHealth Systems, Economic Evaluations, Quality of Life
