Incorporating dense metric depth into neural 3D representations for view synthesis and relighting
Arkadeep Narayan Chaudhury, Igor Vasiljevic, Sergey Zakharov, Vitor, Guizilini, Rares Ambrus, Srinivasa Narasimhan, and Christopher G. Atkeson

TL;DR
This paper introduces a method that integrates dense metric depth into neural 3D representations to enhance view synthesis and relighting, especially useful in robotics where limited viewpoints and scene clutter pose challenges.
Contribution
It presents a novel approach to incorporate dense depth data into neural 3D models, improving geometry and appearance estimation in scenes with limited viewpoints.
Findings
Improved quality of scene geometry and appearance estimation.
Effective relighting and view synthesis with few training views.
Addressed artifacts in joint geometry and appearance refinement.
Abstract
Synthesizing accurate geometry and photo-realistic appearance of small scenes is an active area of research with compelling use cases in gaming, virtual reality, robotic-manipulation, autonomous driving, convenient product capture, and consumer-level photography. When applying scene geometry and appearance estimation techniques to robotics, we found that the narrow cone of possible viewpoints due to the limited range of robot motion and scene clutter caused current estimation techniques to produce poor quality estimates or even fail. On the other hand, in robotic applications, dense metric depth can often be measured directly using stereo and illumination can be controlled. Depth can provide a good initial estimate of the object geometry to improve reconstruction, while multi-illumination images can facilitate relighting. In this work we demonstrate a method to incorporate dense metric…
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Taxonomy
TopicsAdvanced Vision and Imaging · 3D Surveying and Cultural Heritage · Computer Graphics and Visualization Techniques
