TL;DR
This paper introduces a physics-based inverse rendering method to recover accurate albedo from aerial photogrammetric images, improving scene realism and aiding downstream image processing tasks.
Contribution
It presents a novel inverse rendering approach leveraging estimable scene geometry and illumination, requiring no extra data beyond standard drone-acquired images.
Findings
Outperforms existing albedo recovery methods.
Enhances feature matching and image processing in photogrammetry.
Produces more realistic textures for 3D scene modeling.
Abstract
Modeling outdoor scenes for the synthetic 3D environment requires the recovery of reflectance/albedo information from raw images, which is an ill-posed problem due to the complicated unmodeled physics in this process (e.g., indirect lighting, volume scattering, specular reflection). The problem remains unsolved in a practical context. The recovered albedo can facilitate model relighting and shading, which can further enhance the realism of rendered models and the applications of digital twins. Typically, photogrammetric 3D models simply take the source images as texture materials, which inherently embed unwanted lighting artifacts (at the time of capture) into the texture. Therefore, these polluted textures are suboptimal for a synthetic environment to enable realistic rendering. In addition, these embedded environmental lightings further bring challenges to photo-consistencies across…
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