A Sequential Decision-Making Model for Perimeter Identification
Ayal Taitler

TL;DR
This paper introduces a real-time, publicly accessible information-based sequential decision-making framework for perimeter identification, conceptualized as a game between an agent and environment, demonstrated through a real-world scenario.
Contribution
It proposes a novel game-theoretic sequential decision-making model for perimeter search that operates efficiently with minimal data and real-time constraints.
Findings
Effective perimeter identification in real-world scenarios
Model operates with publicly accessible information
Demonstrates adaptability and efficiency in perimeter search
Abstract
Perimeter identification involves ascertaining the boundaries of a designated area or zone, requiring traffic flow monitoring, control, or optimization. Various methodologies and technologies exist for accurately defining these perimeters; however, they often necessitate specialized equipment, precise mapping, or comprehensive data for effective problem delineation. In this study, we propose a sequential decision-making framework for perimeter search, designed to operate efficiently in real-time and require only publicly accessible information. We conceptualize the perimeter search as a game between a playing agent and an artificial environment, where the agent's objective is to identify the optimal perimeter by sequentially improving the current perimeter. We detail the model for the game and discuss its adaptability in determining the definition of an optimal perimeter. Ultimately, we…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGeographic Information Systems Studies · Multi-Criteria Decision Making
