COmoving Computer Acceleration (COCA): $N$-body simulations in an emulated frame of reference
Deaglan J. Bartlett, Marco Chiarenza, Ludvig Doeser, Florent Leclercq

TL;DR
COCA is a hybrid framework that combines machine learning with $N$-body simulations, solving equations in an emulated frame to correct errors and reduce computational costs while maintaining accuracy.
Contribution
This paper introduces COCA, a novel hybrid approach that corrects ML emulation errors in $N$-body simulations by solving physical equations in an emulated frame of reference.
Findings
COCA reduces emulation errors in particle trajectories.
It requires fewer force evaluations than traditional simulations.
It produces accurate density and velocity fields with lower computational cost.
Abstract
-body simulations are computationally expensive, so machine-learning (ML)-based emulation techniques have emerged as a way to increase their speed. Although fast, surrogate models have limited trustworthiness due to potentially substantial emulation errors that current approaches cannot correct for. To alleviate this problem, we introduce COmoving Computer Acceleration (COCA), a hybrid framework interfacing ML with an -body simulator. The correct physical equations of motion are solved in an emulated frame of reference, so that any emulation error is corrected by design. This approach corresponds to solving for the perturbation of particle trajectories around the machine-learnt solution, which is computationally cheaper than obtaining the full solution, yet is guaranteed to converge to the truth as one increases the number of force evaluations. Although applicable to any ML…
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Taxonomy
TopicsGamma-ray bursts and supernovae
