An exploration of the balance game
Paul Dorbec, Michael A. Henning, Zsolt Tuza, Leo Versteegen

TL;DR
This paper studies a two-player graph labeling game where players aim to control the edge label discrepancy, providing bounds on the game balance number based on graph order and exploring relationships with the complement graph.
Contribution
It introduces the balance game on graphs, defines the game balance numbers for different starting players, and establishes bounds and relationships for these numbers.
Findings
Bounds on $b^A_g(G)$ depending on graph order and parity.
Relationship $b^A_g(G) + b^I_g(ar{G}) = loor{n/2}$.
Analysis of optimal strategies for both players.
Abstract
The balance game is played on a graph by two players, Admirable (A) and Impish (I), who take turns selecting unlabeled vertices of . Admirable labels the selected vertices by and Impish by , and the resulting label on any edge is the sum modulo of the labels of the vertices incident to that edge. Let and denote the number of edges labeled by and after all the vertices are labeled. The discrepancy in the balance game is defined as . The two players have opposite goals: Admirable attempts to minimize the discrepancy while Impish attempts to maximize . When (A) makes the first move in the game, the (A)-start game balance number, , is the value of when both players play optimally, and when (I) makes the first move in the game, the (I)-start game balance number, , is the value of when both players play…
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Taxonomy
TopicsArtificial Intelligence in Games
