PRoGS: Progressive Rendering of Gaussian Splats
Brent Zoomers, Maarten Wijnants, Ivan Molenaers, Joni Vanherck, Jeroen, Put, Lode Jorissen, Nick Michiels

TL;DR
This paper introduces PRoGS, a progressive rendering method for 3D Gaussian Splatting scenes that enables quick visualization of visible content without full scene loading, improving streaming and on-device rendering efficiency.
Contribution
It proposes a novel progressive rendering approach that prioritizes scene components, allowing faster visualization and better bandwidth optimization when combined with existing compression techniques.
Findings
Significant quality improvements over existing methods
Effective prioritization of scene splats for early visualization
Compatibility with compression techniques enhances streaming efficiency
Abstract
Over the past year, 3D Gaussian Splatting (3DGS) has received significant attention for its ability to represent 3D scenes in a perceptually accurate manner. However, it can require a substantial amount of storage since each splat's individual data must be stored. While compression techniques offer a potential solution by reducing the memory footprint, they still necessitate retrieving the entire scene before any part of it can be rendered. In this work, we introduce a novel approach for progressively rendering such scenes, aiming to display visible content that closely approximates the final scene as early as possible without loading the entire scene into memory. This approach benefits both on-device rendering applications limited by memory constraints and streaming applications where minimal bandwidth usage is preferred. To achieve this, we approximate the contribution of each…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Video Analysis and Summarization
MethodsSoftmax · Attention Is All You Need
