Experimental Analysis of Freehand Multi-Object Selection Techniques in Virtual Reality Head-Mounted Displays
Rongkai Shi, Yushi Wei, Xuning Hu, Yu Liu, Yong Yue, Lingyun Yu,, Hai-Ning Liang

TL;DR
This paper empirically compares six freehand multi-object selection techniques in VR headsets, analyzing their performance, user experience, and preferences to inform better design choices.
Contribution
It introduces a comprehensive comparison of freehand multi-object selection methods in VR, highlighting their strengths and guiding future design improvements.
Findings
Multi-object selection techniques vary in efficiency and user preference.
Mode-switching gestures and group selection methods have distinct advantages.
Design implications can improve multi-object selection in VR HMDs.
Abstract
Object selection is essential in virtual reality (VR) head-mounted displays (HMDs). Prior work mainly focuses on enhancing and evaluating techniques for selecting a single object in VR, leaving a gap in the techniques for multi-object selection, a more complex but common selection scenario. To enable multi-object selection, the interaction technique should support group selection in addition to the default pointing selection mode for acquiring a single target. This composite interaction could be particularly challenging when using freehand gestural input. In this work, we present an empirical comparison of six freehand techniques, which are comprised of three mode-switching gestures (Finger Segment, Multi-Finger, and Wrist Orientation) and two group selection techniques (Cone-casting Selection and Crossing Selection) derived from prior work. Our results demonstrate the performance, user…
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