UDGS-SLAM : UniDepth Assisted Gaussian Splatting for Monocular SLAM
Mostafa Mansour, Ahmed Abdelsalam, Ari Happonen, Jari Porras, and Esa, Rahtu

TL;DR
UDGS-SLAM introduces a monocular SLAM method that integrates UniDepth-based depth estimation with Gaussian splatting, achieving high-fidelity rendering and accurate camera tracking without RGB-D sensors.
Contribution
It presents a novel monocular SLAM framework combining UniDepth and Gaussian splatting, eliminating the need for RGB-D sensors and enhancing scene reconstruction accuracy.
Findings
Achieves high-fidelity rendered images.
Demonstrates low ATERMSE in camera trajectory estimation.
Outperforms baseline methods on TUM RGB-D dataset.
Abstract
Recent advancements in monocular neural depth estimation, particularly those achieved by the UniDepth network, have prompted the investigation of integrating UniDepth within a Gaussian splatting framework for monocular SLAM. This study presents UDGS-SLAM, a novel approach that eliminates the necessity of RGB-D sensors for depth estimation within Gaussian splatting framework. UDGS-SLAM employs statistical filtering to ensure local consistency of the estimated depth and jointly optimizes camera trajectory and Gaussian scene representation parameters. The proposed method achieves high-fidelity rendered images and low ATERMSE of the camera trajectory. The performance of UDGS-SLAM is rigorously evaluated using the TUM RGB-D dataset and benchmarked against several baseline methods, demonstrating superior performance across various scenarios. Additionally, an ablation study is conducted to…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsRobotics and Sensor-Based Localization · Polydiacetylene-based materials and applications · Ocular Surface and Contact Lens
Methods*Communicated@Fast*How Do I Communicate to Expedia? · 1x1 Convolution · Batch Normalization · Convolution · Thinned U-shape Module
