The Legend of Holy Sword: An Immersive Experience for Concentration Enhancement
Hirosuke Asahi, Ryoma Sonoyama, Chihiro Shoda, Nanami Kotani

TL;DR
This paper introduces a VR system that uses immersive, multimodal feedback through a game-like experience to help users enhance their concentration abilities by confronting and controlling their focus in a natural way.
Contribution
It presents a novel VR-based immersive experience that provides multimodal feedback to improve concentration, combining entertainment with cognitive training.
Findings
Participants showed improved concentration after using the system
The system provides real-time multimodal feedback
Users reported increased awareness of their focus levels
Abstract
Concentration is significant for maximizing potential in any activity. However, traditional methods to improve it often lack direct and natural feedback. We propose an innovative and inspiring VR system to experience and improve concentration. In the experience of pulling out the holy sword, which cannot be achieved simply by force, the player receives multimodal concentration feedback in visual, auditory, and haptic senses. We believe that this experience will help the user confront his/her concentration and improve the ability to control it consciously.
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Taxonomy
TopicsAdvanced Data Storage Technologies
