3D Whole-body Grasp Synthesis with Directional Controllability
Georgios Paschalidis, Romana Wilschut, Dimitrije Anti\'c, Omid Taheri,, Dimitrios Tzionas

TL;DR
This paper introduces CWGrasp, a novel method for synthesizing realistic 3D whole-body grasps with directional controllability, addressing data scarcity and improving plausibility and efficiency in grasp synthesis.
Contribution
CWGrasp is the first approach to incorporate early geometry-based reasoning for controllable, plausible 3D whole-body grasp synthesis, handling both hands and receptacle awareness.
Findings
Outperforms baselines on GRAB and ReplicaGrasp datasets
Achieves lower runtime and computational budget
Effectively models both right and left-hand grasps
Abstract
Synthesizing 3D whole bodies that realistically grasp objects is useful for animation, mixed reality, and robotics. This is challenging, because the hands and body need to look natural w.r.t. each other, the grasped object, as well as the local scene (i.e., a receptacle supporting the object). Moreover, training data for this task is really scarce, while capturing new data is expensive. Recent work goes beyond finite datasets via a divide-and-conquer approach; it first generates a "guiding" right-hand grasp, and then searches for bodies that match this. However, the guiding-hand synthesis lacks controllability and receptacle awareness, so it likely has an implausible direction (i.e., a body can't match this without penetrating the receptacle) and needs corrections through major post-processing. Moreover, the body search needs exhaustive sampling and is expensive. These are strong…
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Taxonomy
TopicsRobotic Mechanisms and Dynamics · Modular Robots and Swarm Intelligence · Robot Manipulation and Learning
MethodsPathways Language Model
