TEDRA: Text-based Editing of Dynamic and Photoreal Actors
Basavaraj Sunagad, Heming Zhu, Mohit Mendiratta, Adam Kortylewski,, Christian Theobalt, Marc Habermann

TL;DR
TEDRA enables realistic, dynamic 3D avatar editing from text prompts, maintaining high fidelity and motion consistency, representing a significant advance in user-friendly avatar customization.
Contribution
We introduce TEDRA, the first method for text-based editing of dynamic 3D avatars that preserves realism, motion, and view control, using a personalized diffusion model and novel training strategies.
Findings
Outperforms prior methods in visual quality and functionality.
Enables fine-grained clothing and style edits via text prompts.
Maintains high fidelity and motion coherence in edited avatars.
Abstract
Over the past years, significant progress has been made in creating photorealistic and drivable 3D avatars solely from videos of real humans. However, a core remaining challenge is the fine-grained and user-friendly editing of clothing styles by means of textual descriptions. To this end, we present TEDRA, the first method allowing text-based edits of an avatar, which maintains the avatar's high fidelity, space-time coherency, as well as dynamics, and enables skeletal pose and view control. We begin by training a model to create a controllable and high-fidelity digital replica of the real actor. Next, we personalize a pretrained generative diffusion model by fine-tuning it on various frames of the real character captured from different camera angles, ensuring the digital representation faithfully captures the dynamics and movements of the real person. This two-stage process lays the…
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Taxonomy
TopicsSemantic Web and Ontologies · Human Motion and Animation · Model-Driven Software Engineering Techniques
MethodsDiffusion
