Ray-Distance Volume Rendering for Neural Scene Reconstruction
Ruihong Yin, Yunlu Chen, Sezer Karaoglu, Theo Gevers

TL;DR
This paper introduces a novel indoor scene reconstruction method using Signed Ray Distance Function (SRDF) for density modeling, improving geometric accuracy and view synthesis by leveraging ray-specific geometry and a self-supervised visibility task.
Contribution
The work proposes SRDF-based density modeling, a sign consistency loss, and a self-supervised visibility task to enhance neural scene reconstruction accuracy.
Findings
Improved reconstruction quality on indoor datasets.
Enhanced view synthesis results.
Better geometric consistency compared to SDF-based methods.
Abstract
Existing methods in neural scene reconstruction utilize the Signed Distance Function (SDF) to model the density function. However, in indoor scenes, the density computed from the SDF for a sampled point may not consistently reflect its real importance in volume rendering, often due to the influence of neighboring objects. To tackle this issue, our work proposes a novel approach for indoor scene reconstruction, which instead parameterizes the density function with the Signed Ray Distance Function (SRDF). Firstly, the SRDF is predicted by the network and transformed to a ray-conditioned density function for volume rendering. We argue that the ray-specific SRDF only considers the surface along the camera ray, from which the derived density function is more consistent to the real occupancy than that from the SDF. Secondly, although SRDF and SDF represent different aspects of scene…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
