TL;DR
LapisGS introduces a layered, progressive 3D Gaussian Splatting method that enables adaptive streaming of 3D scenes, balancing visual quality and model compactness for bandwidth-constrained XR environments.
Contribution
The paper presents a novel layered 3D Gaussian Splatting framework supporting adaptive streaming and progressive rendering, with dynamic opacity and occupancy management for efficient bandwidth use.
Findings
Up to 50.71% improvement in SSIM
286.53% improvement in LPIPS with 23% of original size
Effective balance of visual fidelity and model compactness
Abstract
The rise of Extended Reality (XR) requires efficient streaming of 3D online worlds, challenging current 3DGS representations to adapt to bandwidth-constrained environments. This paper proposes LapisGS, a layered 3DGS that supports adaptive streaming and progressive rendering. Our method constructs a layered structure for cumulative representation, incorporates dynamic opacity optimization to maintain visual fidelity, and utilizes occupancy maps to efficiently manage Gaussian splats. This proposed model offers a progressive representation supporting a continuous rendering quality adapted for bandwidth-aware streaming. Extensive experiments validate the effectiveness of our approach in balancing visual fidelity with the compactness of the model, with up to 50.71% improvement in SSIM, 286.53% improvement in LPIPS with 23% of the original model size, and shows its potential for…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
