Effect of Adaptation Rate and Cost Display in a Human-AI Interaction Game
Jason T. Isa, Bohan Wu, Qirui Wang, Yilin Zhang, Samuel A. Burden,, Lillian J. Ratliff, Benjamin J. Chasnov

TL;DR
This study examines how the AI's adaptation rate and cost display influence human behavior in two-player continuous games, revealing that these factors can shift game outcomes between different equilibria.
Contribution
It demonstrates how AI adaptation speed and localized cost feedback can significantly alter human-AI interaction outcomes in game settings.
Findings
Slow adaptation rates favor Nash equilibrium outcomes.
Fast adaptation rates shift outcomes towards Stackelberg equilibrium.
Localized cost information promotes Nash equilibrium.
Abstract
As interactions between humans and AI become more prevalent, it is critical to have better predictors of human behavior in these interactions. We investigated how changes in the AI's adaptive algorithm impact behavior predictions in two-player continuous games. In our experiments, the AI adapted its actions using a gradient descent algorithm under different adaptation rates while human participants were provided cost feedback. The cost feedback was provided by one of two types of visual displays: (a) cost at the current joint action vector, or (b) cost in a local neighborhood of the current joint action vector. Our results demonstrate that AI adaptation rate can significantly affect human behavior, having the ability to shift the outcome between two game theoretic equilibrium. We observed that slow adaptation rates shift the outcome towards the Nash equilibrium, while fast rates shift…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsDiverse Topics in Contemporary Research · Computational and Text Analysis Methods
