An Open, Cross-Platform, Web-Based Metaverse Using WebXR and A-Frame
Giuseppe Macario

TL;DR
This paper presents a WebXR-based architecture using A-Frame for creating an open, cross-platform, and interoperable metaverse accessible via web and XR devices, promoting inclusivity and seamless communication.
Contribution
It introduces a novel WebXR framework leveraging A-Frame and Networked-Aframe for developing interoperable spatial web applications in the metaverse.
Findings
Prototype supports immersive experiences across multiple platforms.
Positive user feedback on ease of use and engagement.
Demonstrates effective cross-platform interoperability.
Abstract
The metaverse has received much attention in the literature and industry in the last few years, but the lack of an open and cross-platform architecture has led to many distinct metaverses that cannot communicate with each other. This work proposes a WebXR-based cross-platform architecture for developing spatial web apps using the A-Frame and Networked-Aframe frameworks with a view to an open and interoperable metaverse, accessible from both the web and extended reality devices. A prototype was implemented and evaluated, supporting the capability of the technology stack to enable immersive experiences across different platforms and devices. Positive feedback on ease of use of the immersive environment further corroborates the proposed approach, underscoring its effectiveness in facilitating engaging and interactive virtual spaces. By adhering to principles of interoperability and…
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Taxonomy
TopicsVirtual Reality Applications and Impacts
MethodsSoftmax · Attention Is All You Need
