Modeling of Terrain Deformation by a Grouser Wheel for Lunar Rover Simulation
Junnosuke Kamohara, Vinicius Ares, James Hurrell, Keisuke Takehana,, Antoine Richard, Shreya Santra, Kentaro Uno, Eric Rohmer, Kazuya Yoshida

TL;DR
This paper introduces a terrain deformation model for lunar rover simulation that realistically renders wheel traces on granular terrain, enhancing the accuracy of vehicle motion and localization in planetary simulations.
Contribution
It presents a novel integration of a terramechanics-aware deformation engine using Discrete Element Method data into a lunar simulator, enabling realistic wheel trace rendering.
Findings
Realistic wheel traces improve rover localization.
Deformation model accurately simulates sinkage and slippage.
Integration enhances simulation fidelity for perception testing.
Abstract
Simulation of vehicle motion in planetary environments is challenging. This is due to the modeling of complex terrain, optical conditions, and terrain-aware vehicle dynamics. One of the critical issues of typical simulators is that they assume terrain is a rigid body, which limits their ability to render wheel traces and compute the wheel-terrain interactions. This prevents, for example, the use of wheel traces as landmarks for localization, as well as the accurate simulation of motion. In the context of lunar regolith, the surface is not rigid but granular. As such, there are differences in the rover's motion, such as sinkage and slippage, and a clear wheel trace left behind the rover, compared to that on a rigid terrain. This study presents a novel approach to integrating a terramechanics-aware terrain deformation engine to simulate a realistic wheel trace in a digital lunar…
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Taxonomy
TopicsSoil Mechanics and Vehicle Dynamics · Planetary Science and Exploration · Agricultural Engineering and Mechanization
