G3FA: Geometry-guided GAN for Face Animation
Alireza Javanmardi, Alain Pagani, Didier Stricker

TL;DR
G3FA introduces a geometry-guided GAN that incorporates 3D facial information from 2D images to enhance face animation quality and consistency in real-time reenactment tasks.
Contribution
The paper presents a novel approach integrating 3D geometry extraction and inverse rendering into GAN-based face animation, improving realism and geometry consistency.
Findings
Outperforms state-of-the-art methods on VoxCeleb2 and TalkingHead benchmarks.
Enhances geometry consistency and visual quality in face reenactment.
Effective use of 3D information from 2D images improves animation realism.
Abstract
Animating human face images aims to synthesize a desired source identity in a natural-looking way mimicking a driving video's facial movements. In this context, Generative Adversarial Networks have demonstrated remarkable potential in real-time face reenactment using a single source image, yet are constrained by limited geometry consistency compared to graphic-based approaches. In this paper, we introduce Geometry-guided GAN for Face Animation (G3FA) to tackle this limitation. Our novel approach empowers the face animation model to incorporate 3D information using only 2D images, improving the image generation capabilities of the talking head synthesis model. We integrate inverse rendering techniques to extract 3D facial geometry properties, improving the feedback loop to the generator through a weighted average ensemble of discriminators. In our face reenactment model, we leverage 2D…
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Taxonomy
TopicsFace recognition and analysis · 3D Shape Modeling and Analysis · Human Motion and Animation
