H3D-DGS: Exploring Heterogeneous 3D Motion Representation for Deformable 3D Gaussian Splatting
Bing He, Yunuo Chen, Guo Lu, Qi Wang, Qunshan Gu, Rong Xie, Li Song, Wenjun Zhang

TL;DR
This paper introduces H3D control points for deformable 3D Gaussian Splatting, combining optical flow and gradient methods to improve scene motion representation, convergence speed, and rendering quality in dynamic scene reconstruction.
Contribution
It proposes heterogeneous 3D control points with a hybrid strategy, enhancing convergence and compactness in deformable scene modeling compared to existing approaches.
Findings
Achieves superior performance on Neu3DV and CMU-Panoptic datasets.
Converges within 100 iterations, significantly faster than prior methods.
Processes frames in approximately 2 seconds on a single RTX 4070 GPU.
Abstract
Dynamic scene reconstruction poses a persistent challenge in 3D vision. Deformable 3D Gaussian Splatting has emerged as an effective method for this task, offering real-time rendering and high visual fidelity. This approach decomposes a dynamic scene into a static representation in a canonical space and time-varying scene motion. Scene motion is defined as the collective movement of all Gaussian points, and for compactness, existing approaches commonly adopt implicit neural fields or sparse control points. However, these methods predominantly rely on gradient-based optimization for all motion information. Due to the high degree of freedom, they struggle to converge on real-world datasets exhibiting complex motion. To preserve the compactness of motion representation and address convergence challenges, this paper proposes heterogeneous 3D control points, termed \textbf{H3D control…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
