ISETHDR: A Physics-based Synthetic Radiance Dataset for High Dynamic Range Driving Scenes
Zhenyi Liu, Devesh Shah, and Brian Wandell

TL;DR
This paper introduces ISETHDR, a physics-based synthetic HDR radiance dataset for driving scenes, along with a simulation framework for sensor analysis, enabling improved HDR sensor design and testing.
Contribution
It provides a novel synthetic HDR dataset and a validated simulation framework for analyzing and comparing HDR sensors in driving environments.
Findings
Created a labeled HDR driving scene dataset
Developed and validated an end-to-end simulation framework
Compared two HDR sensors using the dataset and simulation
Abstract
This paper describes a physics-based end-to-end software simulation for image systems. We use the software to explore sensors designed to enhance performance in high dynamic range (HDR) environments, such as driving through daytime tunnels and under nighttime conditions. We synthesize physically realistic HDR spectral radiance images and use them as the input to digital twins that model the optics and sensors of different systems. This paper makes three main contributions: (a) We create a labeled (instance segmentation and depth), synthetic radiance dataset of HDR driving scenes. (b) We describe the development and validation of the end-to-end simulation framework. (c) We present a comparative analysis of two single-shot sensors designed for HDR. We open-source both the dataset and the software.
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Taxonomy
TopicsRadiative Heat Transfer Studies · Vehicle emissions and performance · Computer Graphics and Visualization Techniques
