High Performance Simulation of Spaceborne Radar for Remote-Sensing Oceanography: Application to an Altimetry Scenario
Goulven Monnier, Benjamin Camus, Yann-Herv\'e Hellouvry

TL;DR
This paper presents a GPU-accelerated, high-performance simulator for spaceborne radar in satellite oceanography, capable of efficiently modeling sea surface signals and validating altimetry data processing.
Contribution
The authors introduce a fast simulation mode that significantly reduces computational costs by leveraging assumptions about Doppler spectrum variation, enabling practical large-scale radar data generation.
Findings
Achieved a major speed-up in radar simulation performance.
Validated the simulator with Sentinel-3 SRAL data.
Able to generate sufficient data for SWH and SSH spectra analysis in one day.
Abstract
In this paper, we detail the high-performance implementation of our spaceborne radar simulator for satellite oceanography. Our software simulates the sea surface and the signal to imitate, as far as possible, the measurement process, starting from its lowest level mechanisms. In this perspective, raw data are computed as the sum of many illuminated scatterers, whose time-evolving properties are related to the surface roughness, topography, and kinematics. To achieve efficient performance, we intensively use GPU computing. Moreover, we propose a fast simulation mode based on the assumption that the instantaneous Doppler spectrum within a range gate varies on a timescale significantly larger than the PRI. The sea surface can then be updated at a frequency much smaller than the PRF, drastically reducing the computational cost. When the surface is updated, Doppler spectra are computed for…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
