Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Real-World Settings
Leonardo Pavanatto, Verena Biener, Jennifer Chandran, Snehanjali, Kalamkar, Feiyu Lu, John J. Dudley, Jinghui Hu, G. Nikki Ramirez-Saffy, Per, Ola Kristensson, Alexander Giovannelli, Luke Schlueter, J\"org M\"uller, Jens, Grubert, Doug A. Bowman

TL;DR
This paper investigates how workers and bystanders experience extended reality (XR) virtual displays in real-world public settings through two user studies, revealing social, environmental, and personal factors affecting XR usage and perception.
Contribution
It provides new insights into public XR usage, social acceptance, and factors influencing user and bystander perceptions in real-world environments.
Findings
XR is positively accepted in public settings
Previous XR experience influences perception
Bystanders are curious but lack understanding of XR devices
Abstract
Although access to sufficient screen space is crucial to knowledge work, workers often find themselves with limited access to display infrastructure in remote or public settings. While virtual displays can be used to extend the available screen space through extended reality (XR) head-worn displays (HWD), we must better understand the implications of working with them in public settings from both users' and bystanders' viewpoints. To this end, we conducted two user studies. We first explored the usage of a hybrid AR display across real-world settings and tasks. We focused on how users take advantage of virtual displays and what social and environmental factors impact their usage of the system. A second study investigated the differences between working with a laptop, an AR system, or a VR system in public. We focused on a single location and participants performed a predefined task to…
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Taxonomy
TopicsVirtual Reality Applications and Impacts
