Games with Planned Actions and Scouting
Wolfgang Kuhle

TL;DR
This paper explores how planning, information revelation, and deception in games with pre-action preparations influence strategic outcomes and players' incentives, providing a new framework for analyzing simultaneous-move games with partial observability.
Contribution
It introduces a novel analysis of games with planned actions and information updates, highlighting the strategic role of deception and camouflage in such settings.
Findings
Information over opponents' plans affects winning probabilities.
Deception and camouflage are incentivized by information asymmetries.
Decomposition of actions enables analysis of simultaneous-move games with partial observation.
Abstract
We study games in which every action requires planning and preparation. Moreover, before players act, they can revise their plans based on partially revealing information that they receive on their adversary's preparations. In turn, we examine how players' information over each others' planned actions influences winning odds in matching pennies games, and how it incentivises the use of decoys, deception, and camouflage. Across scenarios, we emphasize that the decomposition of an action into (i) a preparation to act and (ii) the execution of the action, allows to analyze one-shot simultaneous-move games, where players partially observe each others' contemporaneous actions.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsEducational Games and Gamification
