Virtual Reality Traffic Prioritization for Wi-Fi Quality of Service Improvement using Machine Learning Classification Techniques
Seyedeh Soheila Shaabanzadeh (1), Marc Carrascosa-Zamacois (2), Juan, S\'anchez-Gonz\'alez (1), Costas Michaelides (2), Boris Bellalta (2) ((1), Universitat Polit\`ecnica de Catalunya (UPC), Barcelona, Spain, (2), Universitat Pompeu Fabra (UPF), Barcelona, Spain)

TL;DR
This paper presents a machine learning-based method to identify and prioritize VR traffic over Wi-Fi, significantly reducing latency for VR users and improving QoS in virtual reality applications.
Contribution
It introduces a novel ML approach for VR traffic classification and prioritization in Wi-Fi networks, enhancing latency performance for VR services.
Findings
VR traffic delays reduced by 4.2 times with prioritization
Background traffic delay increased by only 2.3 times
Effective classification achieved across multiple VR applications
Abstract
The increase in the demand for eXtended Reality (XR)/Virtual Reality (VR) services in the recent years, poses a great challenge for Wi-Fi networks to maintain the strict latency requirements. In VR over Wi-Fi, latency is a significant issue. In fact, VR users expect instantaneous responses to their interactions, and any noticeable delay can disrupt user experience. Such disruptions can cause motion sickness, and users might end up quitting the service. Differentiating interactive VR traffic from Non-VR traffic within a Wi-Fi network can aim to decrease latency for VR users and improve Wi-Fi Quality of Service (QoS) with giving priority to VR users in the access point (AP) and efficiently handle VR traffic. In this paper, we propose a machine learning-based approach for identifying interactive VR traffic in a Cloud-Edge VR scenario. The correlation between downlink and uplink is crucial…
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