D5RL: Diverse Datasets for Data-Driven Deep Reinforcement Learning
Rafael Rafailov, Kyle Hatch, Anikait Singh, Laura Smith, Aviral Kumar,, Ilya Kostrikov, Philippe Hansen-Estruch, Victor Kolev, Philip Ball, Jiajun, Wu, Chelsea Finn, Sergey Levine

TL;DR
This paper introduces D5RL, a comprehensive benchmark dataset suite for offline reinforcement learning, focusing on realistic robotic tasks with diverse data sources to better evaluate and advance RL algorithms.
Contribution
It presents a new benchmark dataset collection for offline RL based on realistic robotic simulations, covering various domains and data types, to improve evaluation and development.
Findings
Benchmark includes diverse robotic manipulation and locomotion tasks.
Supports offline RL and online fine-tuning evaluations.
Aims to reflect real-world properties and challenges.
Abstract
Offline reinforcement learning algorithms hold the promise of enabling data-driven RL methods that do not require costly or dangerous real-world exploration and benefit from large pre-collected datasets. This in turn can facilitate real-world applications, as well as a more standardized approach to RL research. Furthermore, offline RL methods can provide effective initializations for online finetuning to overcome challenges with exploration. However, evaluating progress on offline RL algorithms requires effective and challenging benchmarks that capture properties of real-world tasks, provide a range of task difficulties, and cover a range of challenges both in terms of the parameters of the domain (e.g., length of the horizon, sparsity of rewards) and the parameters of the data (e.g., narrow demonstration data or broad exploratory data). While considerable progress in offline RL in…
Peer Reviews
Decision·Submitted to ICLR 2024
The introduction of new domains and offline datasets in the benchmark offers the community a broader range of choices, potentially supporting the easier development of offline algorithms.
It is unclear whether promoting the use of this benchmark within the community will indeed accelerate offline RL algorithm development. - the benchmark does not *specifically* address current challenges in offline RL. While the paper broadly covers various challenges of offline RL, - some of these challenges could be already observed in previous benchmarks. Evaluating temporal compositionality seems possible using previous benchmarks (D4RL Maze2D, AntMaze, FrankaKitchen-Mixed, Calvin). The pr
Overall, I think the paper is a good attempt to replace existing benchmarks that are likely saturated, and having a new benchmark would have a high impact on the offline RL community. The paper is well structured, where it first motivates the need for a new benchmark, presents a list of criterion for it, and proceeds to describe the benchmark and how it satisfies the criterion. The datasets and tasks are also well explained.
My biggest concern about the paper is the benchmark results section. - My impression from Tables 1 and 2 is the proposed benchmark is too difficult for existing offline RL methods to achieve meaningful performances, since most methods except BC and IQL have near-zero returns. While having a challenging benchmark is good, a too-challenging benchmark will not provide much signal to improve the performance of current methods. - The paper is currently lacking ablation studies to understand what co
* The tasks in the dataset capture various challenges that are encountered in real-world robotics such as extrapolating policies, changes in environment, different viewpoints, etc. * Both image-based and proprioceptive modes of states are covered across settings and tasks. * The datasets are gathered for platforms that are embodied in the real-world and hence will allow for sim-to-real transfer to some extent.
* Limited number of tasks for the A1 legged locomotion. Tasks such as jumping, obstacle avoidance, etc. can also be of interest in this. * No evaluation of any of these tasks/settings in the real world. To what extent can the models trained on these datasets transfer to the real-world?
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Taxonomy
TopicsReinforcement Learning in Robotics
