
TL;DR
This paper introduces ESCape the Classroom, a web framework enabling educators to create immersive, multi-room virtual reality educational escape rooms accessible on various devices without advanced programming skills.
Contribution
It provides a user-friendly web platform for designing and deploying VR escape rooms, bridging the gap between physical and digital immersive learning experiences.
Findings
Framework supports multi-room VR escape experiences
Compatible with a wide range of VR hardware including Meta Quest 3
Enables educators to create and share VR escape rooms easily
Abstract
Educational Escape Rooms (EER's), through their use of immersive storytelling and practical application of abstract concepts, present a novel new technique for engaging learners in a variety of subjects. However, there is a significant time and materials investment required to build new physical Escape Rooms, and prior attempts to create digital escape rooms have resulted in games that lack the immersive qualities that make physical escape rooms so compelling. This paper presents ESCape the Classroom, a web framework for creating virtual reality educational escape rooms (VR EERs) that can be delivered to any web-connected device. The framework is equipped with essential tools to design and deploy intricate, multi-room VR escape experiences using HTML and Web-Components. It is designed to be used by educators with rudimentary programming skills, eliminating the need for advanced game…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsVirtual Reality Applications and Impacts · Educational Games and Gamification · Augmented Reality Applications
