Exploring the Impact of Passthrough on VR Exergaming in Public Environments: A Field Study
Zixuan Guo, Hanxiao Deng, Hongyu Wang, Angel J. Y. Tan, Wenge Xu,, Hai-Ning Liang

TL;DR
This study investigates how Passthrough functionality in VR headsets influences user performance, safety, and social acceptance during public VR exergaming, demonstrating its potential to promote health in real-world settings.
Contribution
First field study to evaluate Passthrough effects on VR exergaming in public environments, showing improved performance and social acceptance without reducing presence.
Findings
Passthrough improves user performance in public VR exergaming.
Passthrough increases social acceptance, especially among self-conscious users.
No significant impact on user presence was observed.
Abstract
Sedentary behavior is becoming increasingly prevalent in daily work and study environments. VR exergaming has emerged as a promising solution in these places of work and study. However, private spaces in these environments are not easy, and engaging in VR exergaming in public settings presents its own set of challenges (e.g., safety, social acceptance, isolation, and privacy protection). The recent development of Passthrough functionality in VR headsets allows users to maintain awareness of their surroundings, enhancing safety and convenience. Despite its potential benefits, little is known about how Passthrough could affect user performance and experience and solve the challenges of playing VR exergames in real-world public environments. To our knowledge, this work is the first to conduct a field study in an underground passageway on a university campus to explore the use of…
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Taxonomy
TopicsVirtual Reality Applications and Impacts
