Content and Style Aware Audio-Driven Facial Animation
Qingju Liu, Hyeongwoo Kim, Gaurav Bharaj

TL;DR
This paper introduces a novel audio and text-driven 3D facial animation method that disentangles content and style, enabling precise control, style transfer, and content editing in virtual human applications.
Contribution
It presents a two-stage training approach that learns style representations from high-resource audio data and fine-tunes with limited 3D data, allowing flexible and controllable facial animation.
Findings
Effective style transfer between audio sources.
Enables content modification like word muting or swapping.
Improves mouth articulation accuracy.
Abstract
Audio-driven 3D facial animation has several virtual humans applications for content creation and editing. While several existing methods provide solutions for speech-driven animation, precise control over content (what) and style (how) of the final performance is still challenging. We propose a novel approach that takes as input an audio, and the corresponding text to extract temporally-aligned content and disentangled style representations, in order to provide controls over 3D facial animation. Our method is trained in two stages, that evolves from audio prominent styles (how it sounds) to visual prominent styles (how it looks). We leverage a high-resource audio dataset in stage I to learn styles that control speech generation in a self-supervised learning framework, and then fine-tune this model with low-resource audio/3D mesh pairs in stage II to control 3D vertex generation. We…
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Taxonomy
TopicsHuman Motion and Animation
