HDRGS: High Dynamic Range Gaussian Splatting
Jiahao Wu, Lu Xiao, Rui Peng, Kaiqiang Xiong, Ronggang Wang

TL;DR
HDR-GS introduces a novel high dynamic range Gaussian Splatting technique for efficient, accurate 3D HDR scene reconstruction from multi-exposure images, outperforming existing methods in speed and quality.
Contribution
The paper presents HDR-GS, a new method combining Gaussian Splatting with HDR-specific enhancements, improving reconstruction accuracy and efficiency over prior grid-based and implicit approaches.
Findings
Outperforms state-of-the-art in synthetic scenarios
Achieves faster convergence with coarse-to-fine strategy
Robust against sparse viewpoints and exposure extremes
Abstract
Recent years have witnessed substantial advancements in the field of 3D reconstruction from 2D images, particularly following the introduction of the neural radiance field (NeRF) technique. However, reconstructing a 3D high dynamic range (HDR) radiance field, which aligns more closely with real-world conditions, from 2D multi-exposure low dynamic range (LDR) images continues to pose significant challenges. Approaches to this issue fall into two categories: grid-based and implicit-based. Implicit methods, using multi-layer perceptrons (MLP), face inefficiencies, limited solvability, and overfitting risks. Conversely, grid-based methods require significant memory and struggle with image quality and long training times. In this paper, we introduce Gaussian Splatting-a recent, high-quality, real-time 3D reconstruction technique-into this domain. We further develop the High Dynamic Range…
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Taxonomy
TopicsInfrared Target Detection Methodologies · Advanced Sensor Technologies Research · Optical Systems and Laser Technology
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
