Learning in Time-Varying Monotone Network Games with Dynamic Populations
Feras Al Taha, Kiran Rokade, Francesca Parise

TL;DR
This paper introduces a framework for multi-agent learning in dynamic, nonstationary network environments, demonstrating convergence to Nash equilibria despite changing participation and connectivity.
Contribution
It develops a stochastic network model and proves convergence of projected gradient play to Nash equilibria in time-varying monotone network games.
Findings
Convergence of strategies to Nash equilibrium in nonstationary environments
High-probability guarantees for near Nash equilibria at each stage
Non-asymptotic regret bounds for agents' learning process
Abstract
In this paper, we present a framework for multi-agent learning in a nonstationary dynamic network environment. More specifically, we examine projected gradient play in smooth monotone repeated network games in which the agents' participation and connectivity vary over time. We model this changing system with a stochastic network which takes a new independent realization at each repetition. We show that the strategy profile learned by the agents through projected gradient dynamics over the sequence of network realizations converges to a Nash equilibrium of the game in which players minimize their expected cost, almost surely and in the mean-square sense. We then show that the learned strategy profile is an almost Nash equilibrium of the game played by the agents at each stage of the repeated game with high probability. Using these two results, we derive non-asymptotic bounds on the…
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Taxonomy
TopicsGame Theory and Applications
