Strategy Game-Playing with Size-Constrained State Abstraction
Linjie Xu, Diego Perez-Liebana, Alexander Dockhorn

TL;DR
This paper introduces size-constrained state abstraction (SCSA) for strategy game AI, which improves search efficiency and performance by limiting grouped nodes, eliminating the need to abandon abstractions mid-search, and demonstrating superior results across multiple games.
Contribution
The paper proposes a novel size-constrained state abstraction method that enhances game search algorithms without requiring abandonment of abstractions, improving robustness and performance.
Findings
SCSA outperforms previous abstraction methods in strategy games.
SCSA provides robust performance across different games.
Eliminates the need to abandon abstractions during search.
Abstract
Playing strategy games is a challenging problem for artificial intelligence (AI). One of the major challenges is the large search space due to a diverse set of game components. In recent works, state abstraction has been applied to search-based game AI and has brought significant performance improvements. State abstraction techniques rely on reducing the search space, e.g., by aggregating similar states. However, the application of these abstractions is hindered because the quality of an abstraction is difficult to evaluate. Previous works hence abandon the abstraction in the middle of the search to not bias the search to a local optimum. This mechanism introduces a hyper-parameter to decide the time to abandon the current state abstraction. In this work, we propose a size-constrained state abstraction (SCSA), an approach that limits the maximum number of nodes being grouped together.…
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Taxonomy
TopicsArtificial Intelligence in Games
MethodsSparse Evolutionary Training
