Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Games
Chiu-Chou Lin, Wei-Chen Chiu, I-Chen Wu

TL;DR
This paper enhances an unsupervised perceptual metric for measuring decision-making styles in games, significantly improving accuracy and efficiency across various game genres, and introduces a diversity assessment algorithm.
Contribution
It introduces three key enhancements to the Playstyle Distance metric, boosting measurement accuracy and enabling better analysis of decision-making diversity in games.
Findings
Achieved over 90% accuracy in zero-shot playstyle classification with fewer than 512 observations.
Improved measurement precision through multiscale analysis, perceptual kernels, and intersection-over-union evaluation.
Demonstrated potential of discrete playstyle measures in puzzle and board games.
Abstract
Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However, finding a universally applicable measure for these styles poses a challenge. Building on Playstyle Distance, the first unsupervised metric to measure playstyle similarity based on game screens and raw actions, we introduce three enhancements to increase accuracy: multiscale analysis with varied state granularity, a perceptual kernel rooted in psychology, and the utilization of the intersection-over-union method for efficient evaluation. These innovations not only advance measurement precision but also offer insights into human cognition of similarity. Across two racing games and seven Atari games, our techniques significantly improve the precision of zero-shot playstyle classification, achieving an accuracy…
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Taxonomy
TopicsInnovation Diffusion and Forecasting
MethodsPlaystyle Distance
