Mesh deformation-based single-view 3D reconstruction of thin eyeglasses frames with differentiable rendering
Fan Zhang, Ziyue Ji, Weiguang Kang, Weiqing Li, Zhiyong Su

TL;DR
This paper introduces a novel mesh deformation-based method for high-precision 3D reconstruction of eyeglasses frames from a single RGB image, overcoming challenges posed by thin structures and limited textures using differentiable rendering.
Contribution
It presents the first framework leveraging mesh deformation and differentiable rendering for single-view 3D eyeglasses reconstruction, with a class-specific template and keypoint-based pose estimation.
Findings
Effective reconstruction on synthetic and real images
Accurate camera pose estimation from keypoints
High-precision 3D models of eyeglasses frames
Abstract
With the support of Virtual Reality (VR) and Augmented Reality (AR) technologies, the 3D virtual eyeglasses try-on application is well on its way to becoming a new trending solution that offers a "try on" option to select the perfect pair of eyeglasses at the comfort of your own home. Reconstructing eyeglasses frames from a single image with traditional depth and image-based methods is extremely difficult due to their unique characteristics such as lack of sufficient texture features, thin elements, and severe self-occlusions. In this paper, we propose the first mesh deformation-based reconstruction framework for recovering high-precision 3D full-frame eyeglasses models from a single RGB image, leveraging prior and domain-specific knowledge. Specifically, based on the construction of a synthetic eyeglasses frame dataset, we first define a class-specific eyeglasses frame template with…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
