Expected $1.x$-Makespan-Optimal MAPF on Grids in Low-Poly Time
Teng Guo, Jingjin Yu

TL;DR
This paper introduces low-polynomial-time algorithms for multi-agent pathfinding on grids that guarantee near-optimal makespan solutions with high probability, even at high agent densities and in the presence of obstacles.
Contribution
It presents the first algorithms with provable near-optimal makespan guarantees for 2D and 3D grids in polynomial time, supported by a hierarchical approach combining grid rearrangement and simulation techniques.
Findings
Achieves 1-1.5 makespan optimality in 2D grids at high agent density.
Scales to very large 3D grids with over 370,000 vertices and 120,000 agents.
Maintains performance with obstacles and supports 100% agent density.
Abstract
Multi-Agent Path Finding (MAPF) is NP-hard to solve optimally, even on graphs, suggesting no polynomial-time algorithms can compute exact optimal solutions for them. This raises a natural question: How optimal can polynomial-time algorithms reach? Whereas algorithms for computing constant-factor optimal solutions have been developed, the constant factor is generally very large, limiting their application potential. In this work, among other breakthroughs, we propose the first low-polynomial-time MAPF algorithms delivering - (resp., -) asymptotic makespan optimality guarantees for 2D (resp., 3D) grids for random instances at a very high agent density, with high probability. Moreover, when regularly distributed obstacles are introduced, our methods experience no performance degradation. These methods generalize to support agent density. Regardless of the…
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Taxonomy
TopicsDistributed and Parallel Computing Systems · Scheduling and Optimization Algorithms · Embedded Systems Design Techniques
