A simple quadratic kernel for Token Jumping on surfaces
Daniel W. Cranston, Moritz M\"uhlenthaler, Benjamin Peyrille

TL;DR
This paper introduces a quadratic kernel for the Token Jumping problem on surfaces, providing a polynomial-time reduction based on the graph's genus and token set size, improving understanding of the problem's complexity.
Contribution
The paper presents a novel quadratic kernel for Token Jumping on surface-embedded graphs, enabling efficient problem size reduction based on genus and token count.
Findings
Polynomial-time kernelization for Token Jumping
Kernel size is quadratic in genus and token size
Efficient reduction for surface-embedded graphs
Abstract
The problem \textsc{Token Jumping} asks whether, given a graph and two independent sets of \emph{tokens} and of , we can transform into by changing the position of a single token in each step and having an independent set of tokens throughout. We show that there is a polynomial-time algorithm that, given an instance of \textsc{Token Jumping}, computes an equivalent instance of size , where is the genus of the input graph and is the size of the independent sets.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsExperimental and Theoretical Physics Studies · Artificial Intelligence in Games
