Sampling for View Synthesis: From Local Light Field Fusion to Neural Radiance Fields and Beyond
Ravi Ramamoorthi

TL;DR
This paper extends view sampling theory to provide practical guidelines for high-quality view synthesis using local light field fusion, achieving Nyquist-quality results with significantly fewer views and exploring implications for neural radiance fields.
Contribution
It introduces a bound for view sampling density in local light field fusion, enabling high-quality synthesis with far fewer views and discusses sampling strategies for neural radiance fields.
Findings
Achieves Nyquist rate quality with up to 4000x fewer views.
Provides a theoretical bound guiding view sampling density.
Revisits sparse and single-image view synthesis challenges.
Abstract
Capturing and rendering novel views of complex real-world scenes is a long-standing problem in computer graphics and vision, with applications in augmented and virtual reality, immersive experiences and 3D photography. The advent of deep learning has enabled revolutionary advances in this area, classically known as image-based rendering. However, previous approaches require intractably dense view sampling or provide little or no guidance for how users should sample views of a scene to reliably render high-quality novel views. Local light field fusion proposes an algorithm for practical view synthesis from an irregular grid of sampled views that first expands each sampled view into a local light field via a multiplane image scene representation, then renders novel views by blending adjacent local light fields. Crucially, we extend traditional plenoptic sampling theory to derive a bound…
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Taxonomy
TopicsVisual perception and processing mechanisms · Color Science and Applications · Advanced Vision and Imaging
