Towards Less Greedy Quantum Coalition Structure Generation in Induced Subgraph Games
Jonas N\"u{\ss}lein, Dani\"elle Schuman, David Bucher, Naeimeh Mohseni, Kumar Ghosh, Corey O'Meara, Giorgio Cortiana, Claudia Linnhoff-Popien

TL;DR
This paper explores less greedy quantum annealing algorithms for coalition structure generation in induced subgraph games, aiming to improve solution quality over existing methods, with promising results in classical simulations and potential for future quantum hardware.
Contribution
It introduces new less greedy QA-based algorithms, especially the 4-split iterative R-QUBO, and evaluates their performance against the state-of-the-art GCS-Q algorithm.
Findings
Classical simulations show the new algorithms can outperform GCS-Q.
The 4-split iterative R-QUBO finds all optima in the dataset.
Quantum hardware results currently do not surpass existing algorithms.
Abstract
The transition to 100% renewable energy requires new techniques for managing energy networks, such as dividing them into sensible subsets of prosumers called micro-grids. Doing so in an optimal manner is a difficult optimization problem, as it can be abstracted to the Coalition Structure Generation problem in Induced Subgraph Games, a NP-complete problem which requires dividing an undirected, complete, weighted graph into subgraphs in a way that maximizes the sum of their internal weights. Recently, Venkatesh et al. (arXiv:2212.11372) published a Quantum Annealing (QA)-based iterative algorithm called GCS-Q, which they claim to be the best currently existing solver for the problem in terms of runtime complexity. As this algorithm makes the application of QA to the problem seem promising, but is a greedy one, this work proposes several less greedy QA-based approaches and investigates…
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Taxonomy
TopicsQuantum Mechanics and Applications · Quantum Computing Algorithms and Architecture · Game Theory and Applications
