Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields
Joo Chan Lee, Daniel Rho, Xiangyu Sun, Jong Hwan Ko, Eunbyung Park

TL;DR
This paper introduces a compact 3D Gaussian splatting method that reduces memory and storage requirements for static and dynamic radiance fields while maintaining high rendering quality and speed.
Contribution
It proposes a learnable mask, grid-based neural color representation, and codebooks for attribute compression, significantly improving efficiency over previous 3DGS methods.
Findings
Over 25x storage reduction for static scenes
More than 12x storage efficiency for dynamic scenes
Maintains high-quality scene reconstruction
Abstract
3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising image quality. Furthermore, subsequent studies have successfully extended 3DGS to dynamic 3D scenes, demonstrating its wide range of applications. However, a significant drawback arises as 3DGS and its following methods entail a substantial number of Gaussians to maintain the high fidelity of the rendered images, which requires a large amount of memory and storage. To address this critical issue, we place a specific emphasis on two key objectives: reducing the number of Gaussian points without sacrificing performance and compressing the Gaussian attributes, such as view-dependent color and covariance. To this end, we propose a learnable mask strategy that…
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Taxonomy
TopicsSurface Roughness and Optical Measurements
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
