A biased edge coloring game
Runze Wang

TL;DR
This paper introduces a new edge coloring game combining aspects of existing games, analyzes its properties on various graphs, and establishes bounds and exact values for specific graph classes.
Contribution
It defines the $(m,1)$-edge coloring game, provides bounds on the game chromatic index, and determines exact indices for certain graphs like caterpillars and wheels.
Findings
Established upper bounds for trees' game chromatic indices.
Determined exact indices for caterpillars and wheels.
Showed larger m does not always reduce the chromatic index.
Abstract
We combine the ideas of edge coloring games and asymmetric graph coloring games and define the \emph{-edge coloring game}, which is alternatively played by two players Maker and Breaker on a finite simple graph with a set of colors . Maker plays first and colors uncolored edges on each turn. Breaker colors only one uncolored edge on each turn. They make sure that adjacent edges get distinct colors. Maker wins if eventually every edge is colored; Breaker wins if at some point, the player who is playing cannot color any edge. We define the \emph{-game chromatic index} of to be the smallest nonnegative integer such that Maker has a winning strategy with . We give some general upper bounds on the -game chromatic indices of trees, determine the exact -game chromatic indices of some caterpillars and all wheels, and show that larger …
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Taxonomy
TopicsArtificial Intelligence in Games
