Enhanced Equilibria-Solving via Private Information Pre-Branch Structure in Adversarial Team Games
Chen Qiu, Haobo Fu, Kai Li, Weixin Huang, Jiajia Zhang, Xuan Wang

TL;DR
This paper introduces a private information pre-branch structure for more efficient computation of equilibria in adversarial team games, significantly reducing game size and improving speed over existing methods.
Contribution
The paper proposes a novel private information pre-branch transformation that exponentially reduces game size and enhances equilibrium computation efficiency in adversarial team games.
Findings
Achieves up to 694.44× speedup over state-of-the-art methods.
Reduces game size exponentially compared to existing approaches.
Applicable to larger and dynamically changing private information games.
Abstract
In ex ante coordinated adversarial team games (ATGs), a team competes against an adversary, and the team members are only allowed to coordinate their strategies before the game starts. The team-maxmin equilibrium with correlation (TMECor) is a suitable solution concept for ATGs. One class of TMECor-solving methods transforms the problem into solving NE in two-player zero-sum games, leveraging well-established tools for the latter. However, existing methods are fundamentally action-based, resulting in poor generalizability and low solving efficiency due to the exponential growth in the size of the transformed game. To address the above issues, we propose an efficient game transformation method based on private information, where all team members are represented by a single coordinator. We designed a structure called private information pre-branch, which makes decisions considering all…
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Taxonomy
TopicsGame Theory and Applications · Military Defense Systems Analysis · Access Control and Trust
