CompositingVis: Exploring Interactions for Creating Composite Visualizations in Immersive Environments
Qian Zhu, Tao Lu, Shunan Guo, Xiaojuan Ma, Yalong Yang

TL;DR
This paper introduces embodied interaction techniques for creating composite visualizations directly within immersive virtual environments, enabling users to intuitively manipulate and understand multiple data views.
Contribution
It develops a design space of embodied interactions for composite visualization creation in VR and demonstrates their usability through case studies and user evaluation.
Findings
Embodied interactions enhance user engagement and understanding.
Users can flexibly manipulate multiple visualization views.
Interaction techniques are usable and improve comprehension.
Abstract
Composite visualization represents a widely embraced design that combines multiple visual representations to create an integrated view. However, the traditional approach of creating composite visualizations in immersive environments typically occurs asynchronously outside of the immersive space and is carried out by experienced experts. In this work, we aim to empower users to participate in the creation of composite visualization within immersive environments through embodied interactions. This could provide a flexible and fluid experience with immersive visualization and has the potential to facilitate understanding of the relationship between visualization views. We begin with developing a design space of embodied interactions to create various types of composite visualizations with the consideration of data relationships. Drawing inspiration from people's natural experience of…
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Taxonomy
TopicsHuman Motion and Animation · Data Visualization and Analytics
