Cops and Attacking Robbers with Cycle Constraints
Alexander Clow, Melissa A. Huggan, M.E. Messinger

TL;DR
This paper studies a variant of the Cops and Robbers game where the robber can attack, characterizing certain graph classes and establishing bounds on the number of cops needed, with implications for graph theory and pursuit-evasion games.
Contribution
It characterizes triangle-free graphs with two cops, proves bounds for bipartite planar graphs, and constructs graphs demonstrating a significant difference between cop numbers in attacking and non-attacking versions.
Findings
Triangle-free graphs with two cops characterized
Bipartite planar graphs have at most four cops needed
Constructed graphs with a difference of three in cop numbers
Abstract
This paper considers the Cops and Attacking Robbers game, a variant of Cops and Robbers, where the robber is empowered to attack a cop in the same way a cop can capture the robber. In a graph , the number of cops required to capture a robber in the Cops and Attacking Robbers game is denoted by . We characterise the triangle-free graphs with via a natural generalisation of the cop-win characterisation by Nowakowski and Winkler \cite{nowakowski1983vertex}. We also prove that all bipartite planar graphs have and show this is tight by constructing a bipartite planar graph with . Finally we construct non-isomorphic graphs of order with and . This provides the first example of a graph with extending work by Bonato, Finbow, Gordinowicz,…
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Taxonomy
TopicsCrime, Illicit Activities, and Governance
