GLDiTalker: Speech-Driven 3D Facial Animation with Graph Latent Diffusion Transformer
Yihong Lin, Zhaoxin Fan, Xianjia Wu, Lingyu Xiong, Liang Peng, Xiandong Li, Wenxiong Kang, Songju Lei, Huang Xu

TL;DR
GLDiTalker is a novel speech-driven 3D facial animation model that uses a graph latent diffusion transformer to improve lip-sync accuracy and motion diversity, addressing modality misalignment issues in previous methods.
Contribution
It introduces a two-stage training pipeline with graph-enhanced quantized space learning and space-time latent diffusion to improve realism and stability in 3D facial animations.
Findings
Outperforms existing methods in lip-sync accuracy
Achieves higher motion diversity in generated animations
Demonstrates superior stability and realism in benchmarks
Abstract
Speech-driven talking head generation is a critical yet challenging task with applications in augmented reality and virtual human modeling. While recent approaches using autoregressive and diffusion-based models have achieved notable progress, they often suffer from modality inconsistencies, particularly misalignment between audio and mesh, leading to reduced motion diversity and lip-sync accuracy. To address this, we propose GLDiTalker, a novel speech-driven 3D facial animation model based on a Graph Latent Diffusion Transformer. GLDiTalker resolves modality misalignment by diffusing signals within a quantized spatiotemporal latent space. It employs a two-stage training pipeline: the Graph-Enhanced Quantized Space Learning Stage ensures lip-sync accuracy, while the Space-Time Powered Latent Diffusion Stage enhances motion diversity. Together, these stages enable GLDiTalker to generate…
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Taxonomy
TopicsFace recognition and analysis · Human Motion and Animation · Human Pose and Action Recognition
MethodsAttention Is All You Need · Linear Layer · Residual Connection · Layer Normalization · Multi-Head Attention · Position-Wise Feed-Forward Layer · Adam · Byte Pair Encoding · Absolute Position Encodings · Softmax
