Hierarchically Structured Neural Bones for Reconstructing Animatable Objects from Casual Videos
Subin Jeon, In Cho, Minsu Kim, Woong Oh Cho, Seon Joo Kim

TL;DR
This paper introduces a hierarchical deformation model using tree-structured bones to reconstruct and manipulate 3D object models from casual videos, enabling intuitive editing and high-quality results without prior structural knowledge.
Contribution
The paper presents a novel hierarchy deformation framework with a bone occupancy regularization, improving 3D reconstruction and manipulation from casual videos without needing prior object structure.
Findings
Enhanced 3D reconstruction quality from casual videos
Intuitive manipulation of reconstructed models
Effective handling of diverse object instances
Abstract
We propose a new framework for creating and easily manipulating 3D models of arbitrary objects using casually captured videos. Our core ingredient is a novel hierarchy deformation model, which captures motions of objects with a tree-structured bones. Our hierarchy system decomposes motions based on the granularity and reveals the correlations between parts without exploiting any prior structural knowledge. We further propose to regularize the bones to be positioned at the basis of motions, centers of parts, sufficiently covering related surfaces of the part. This is achieved by our bone occupancy function, which identifies whether a given 3D point is placed within the bone. Coupling the proposed components, our framework offers several clear advantages: (1) users can obtain animatable 3D models of the arbitrary objects in improved quality from their casual videos, (2) users can…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAdvanced Neural Network Applications · Image Processing and 3D Reconstruction · Human Pose and Action Recognition
