Localized Gaussian Splatting Editing with Contextual Awareness
Hanyuan Xiao, Yingshu Chen, Huajian Huang, Haolin Xiong, Jing Yang, Pratusha Prasad, Yajie Zhao

TL;DR
This paper presents a novel 3D scene editing pipeline that maintains consistent lighting and illumination when inserting or replacing objects in 3D scenes, leveraging diffusion priors and a coarse-to-fine optimization approach.
Contribution
It introduces an illumination-aware editing method for 3D Gaussian Splatting that uses a view-conditioned diffusion model and a new inpainting score distillation sampling technique.
Findings
Achieves scene editing with consistent lighting and shadows.
Outperforms state-of-the-art text-to-3D editing methods.
Robustly handles real scenes with highlights and shadows.
Abstract
Recent text-guided generation of individual 3D object has achieved great success using diffusion priors. However, these methods are not suitable for object insertion and replacement tasks as they do not consider the background, leading to illumination mismatches within the environment. To bridge the gap, we introduce an illumination-aware 3D scene editing pipeline for 3D Gaussian Splatting (3DGS) representation. Our key observation is that inpainting by the state-of-the-art conditional 2D diffusion model is consistent with background in lighting. To leverage the prior knowledge from the well-trained diffusion models for 3D object generation, our approach employs a coarse-to-fine objection optimization pipeline with inpainted views. In the first coarse step, we achieve image-to-3D lifting given an ideal inpainted view. The process employs 3D-aware diffusion prior from a view-conditioned…
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Taxonomy
TopicsAdvanced Data Storage Technologies
MethodsDiffusion · Inpainting
