XHand: Real-time Expressive Hand Avatar
Qijun Gan, Zijie Zhou, Jianke Zhu

TL;DR
XHand is a real-time expressive hand avatar system that generates detailed hand geometry, appearance, and deformations for immersive virtual interactions, utilizing neural rendering and feature embedding modules.
Contribution
The paper introduces a novel real-time hand avatar framework that predicts detailed hand shape, appearance, and deformations using feature embeddings and mesh-based neural rendering.
Findings
Achieves high-fidelity hand geometry and texture reconstruction.
Operates in real-time across diverse hand poses.
Demonstrates effectiveness on multiple datasets.
Abstract
Hand avatars play a pivotal role in a wide array of digital interfaces, enhancing user immersion and facilitating natural interaction within virtual environments. While previous studies have focused on photo-realistic hand rendering, little attention has been paid to reconstruct the hand geometry with fine details, which is essential to rendering quality. In the realms of extended reality and gaming, on-the-fly rendering becomes imperative. To this end, we introduce an expressive hand avatar, named XHand, that is designed to comprehensively generate hand shape, appearance, and deformations in real-time. To obtain fine-grained hand meshes, we make use of three feature embedding modules to predict hand deformation displacements, albedo, and linear blending skinning weights, respectively. To achieve photo-realistic hand rendering on fine-grained meshes, our method employs a mesh-based…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsHuman Motion and Animation · Virtual Reality Applications and Impacts · Human Pose and Action Recognition
MethodsSoftmax · Attention Is All You Need
