Tetrahedral grids in Monte Carlo radiative transfer
Arno Lauwers, Maarten Baes, Peter Camps, Bert Vander Meulen

TL;DR
This paper investigates the use of tetrahedral grids in Monte Carlo radiative transfer, comparing their performance and limitations with octree and Voronoi grids, and finds they are less efficient but still a viable alternative for certain applications.
Contribution
The study integrates tetrahedral grids into a radiative transfer code and evaluates their performance, highlighting their potential and limitations compared to other grid types.
Findings
Octree grids outperform tetrahedral and Voronoi in traversal speed.
Tetrahedral grids have lower grid quality and performance.
Tetrahedral grids are suitable for specific post-processing applications.
Abstract
Context. 3D numerical simulations of radiative transfer are crucial for understanding complex astrophysical objects. For Monte Carlo radiative transfer, the spatial grid design is critical yet complex. Common grids include hierarchical octree and unstructured Voronoi grids, each with its own strengths and weaknesses. Tetrahedral grids, widely used in ray-tracing graphics, are a potential alternative. Aims. We explore the possibilities, advantages, and limitations of tetrahedral grids for Monte Carlo radiative transfer, comparing their performance with other grid structures. Method. We integrated a tetrahedral grid structure, using the TetGen library, into the SKIRT Monte Carlo radiative transfer code. Tetrahedral grids can be imported or adaptively constructed and refined within SKIRT. We implemented an efficient grid traversal method using Pl\"ucker coordinates and Pl\"ucker products.…
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